Rebranding Always Online
Games that require always on internet provide immense benefit to both game developers and customers, but the case...
Making of a Killer
Killer apps are rarely identifiable ahead of time. OUYA needn’t be worried yet A common criticism of the...
Finishing Service
What Indie developers really need is a finishing service Another take away from Richard Nash’s excellent (if rather...
Who’s Curating Who?
Who should be curating content anyway? And should we trust them? I recently read this essay about the...
Perception War
The OUYA community is unwittingly participating in a perception war, and in danger of getting burned out as...
In Search of Art
Games need to look further afield and to other arts for inspiration With an eclectic mix of game...
Exhibit F
By highlighting individual products, App Stores are failing to leverage the full power of their Featured slots Museums...
Wide Games
Is augmented reality gaming a dead end, or can open, hackable technology bring gaming back outdoors? Games have...
The Right Sentiment
A tetchy games industry is getting itchy feet Sometimes, people need to just get all the thoughts swirling...
In The Land of Cosplay and Cupcakes: Expo Post Mortem from an Indie Developer’s Perspective
What went right and wrong and what lessons I learned from exhibiting Executive Star and the OUYA at...