An OUYA Story
Adventures on the Ground Floor In the summer of 2012, I was down the pub after an Android...
A Year of OUYA
Exactly one year ago, I got my hands on a shiny clear plastic OUYA devkit. Through making a...
Devkits for All
Dedicated devkit devices are overkill, and their cost puts off many developers in a world where competing platform...
The Revolution is Dead
The revolution is dead OUYA was born out of the frustrations of gamers at the end of a...
Console Wars: The Battle for Indies
The big three console manufacturers have all been making lots of noise recently, espousing their indie credentials and...
Indie vs Retail
Can indie developers breath new life into flagging video game retailers? I decided to try and find out...
Rebranding Always Online
Games that require always on internet provide immense benefit to both game developers and customers, but the case...
Making of a Killer
Killer apps are rarely identifiable ahead of time. OUYA needn’t be worried yet A common criticism of the...
Finishing Service
What Indie developers really need is a finishing service Another take away from Richard Nash’s excellent (if rather...
Perception War
The OUYA community is unwittingly participating in a perception war, and in danger of getting burned out as...