OUYA

  • OUYA

    Exhibit F

    By highlighting individual products, App Stores are failing to leverage the full power of their Featured slots Museums have been in the business of curating content for centuries, and just like the app stores of the digital world, they often have far larger collections of items than they can ever hope to display. To get around this, they have special exhibitions that run for a limited time, highlighting more unusual or overlooked items with a proper public viewing, whilst at the same time, tying together individual, disparate content into a complete story. In the process, they add immense value, giving context to a historical situation, art movement or theme that…

  • Games Industry,  OUYA

    The Right Sentiment

    A tetchy games industry is getting itchy feet Sometimes, people need to just get all the thoughts swirling in their heads onto paper. Even if they’re not entirely coherent, it is part of the process of articulating a hard to pin down feeling, and one that others may well also be feeling, but can’t quite get the words out themselves. That’s exactly what gamesindustry.biz did this week, musing on the relationship between game developers, gamers and games press in the light of the one year anniversary of controversy at last year’s GDC, which rocked the niche games journalism industry, and lead to much introspection. Of course, journalists love to talk…

  • Executive Star,  OUYA

    In The Land of Cosplay and Cupcakes: Expo Post Mortem from an Indie Developer’s Perspective

    What went right and wrong and what lessons I learned from exhibiting Executive Star and the OUYA at a comic convention Last weekend, I headed on down to the MCM Comic Con in Birmingham. It’s primarily a comic book and memorabilia convention, but is chock full of everything science fiction and fantasy related. I had been toying with the idea of exhibiting my game at such a convention for some time, but this time finally got round to doing it. Background The convention is one of a number organised by the same company around the UK every year. I’d previously visited their London expo as a regular punter, since I’d…

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  • OUYA

    Start Asking Questions

    OUYA needs to be the one asking the questions and firing the debate if they want to cultivate an image of market disruptor The renegade asks the awkward, probing, difficult questions, suggests the unthinkable, goes against the stream. They provide the alternative with a wink and a smile, and if they are truly intent on starting a revolution, they will also walk the walk. OUYA walks the walk without talking the talk. It has a very unconventional and excitingly alternative product wrapped in the shell of a generic tech-startup company. That image is failing to fire the imaginations of an industry built on creativity and engineering ingenuity, and that’s a…

  • OUYA

    Managing Expectations

    Revolutions are dramatic, but real change takes time. Managing the interim period is crucial for OUYA’s survival. There is a horrible moment after the initial euphoria of revolution when you realise that what you’ve been fighting for is just potential. Making reality match that is the real hard work. When OUYA launches at the end of March, it will mark a revolution in the games industry in a number of ways. However, most of the changes it will usher in won’t be seen for some considerable time later, and OUYA needs to manage expectations until it becomes clear to all that those changes are concrete and real. For example, the…

  • OUYA

    “Android” – The Dirty Word of Gaming

    Android might be great for game and app developers, but for the ordinary consumer, it has many bad connotations. OUYA needs to disassociate itself with the “dirty word” of gaming I’m a big fan of Android, don’t get me wrong. As a developer, I love that I can poke around with the source code or use the platform on anything from fridges to tablets to cars. However, I’ve never bought an Android game or app. Not because there aren’t any quality apps on Android. But trying to find those needles in the gigantic haystack of poor quality, badly conceived or just down right rubbish apps is too much effort. Add…

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