On Apple TV (and why we’re sticking with Wii U)
Apple TV has been sat quietly at the back of Apple’s product line, ticking over for a number...
Leap into Motion
This week, we’ve been participating in the LeapMotion Game Jam, adapting our game to use the motion control...
It’s in the Eyes
Last week I participated in a game jam using eye-tracking technology. The jam was sponsored by Tobii, who...
You Can Keep Your Rift On
I recently attended a workshop at University of Lincoln entitled “Performance and Games”. In this case, performance meant...
Mini Manifesto
I read about game development and the games industry a lot, and apparently, games aren’t interesting, varied or...
Games Industry and Quality of Life platforms
I should preface this by saying I’m coming from a purely games industry perspective here. I have no...
Side Quest: J-Game
JGame: An exercise in game balance Download Game Source (Unity 4.2) Frustrated with the slow pace of browser...
A Year of OUYA
Exactly one year ago, I got my hands on a shiny clear plastic OUYA devkit. Through making a...
Most Indie Friendly
Debate around which platform is most “indie friendly” is corrosive. All have pros and cons As next generation...
Devkits for All
Dedicated devkit devices are overkill, and their cost puts off many developers in a world where competing platform...